Dilophosaurus high and low modelling is finally finished. Retopped using a combo of 3D Coat and 3dsMax.
Well, mostly. The scale textures on the high poly needs a lot of work to make a decent normal map, but this is fine for my university milestone hand-in for now.
The low poly is 9.552 tris and has animation loops (that have yet to be tested but in theory they should work).
Next is unwrapping, texturing/map work, making a CAT rig, importing it into UDK and programming it to chase the player. And then I have to sort out all the presentation sheets, turntable etc. In between my FYP and writing a marketing plan for a game idea by a first year of course. Lots to do!
(Also really sorry for the obnoxious watermarks; I’ve spent a lot of time on this and I’m aware there are art thieves & “source changers” hanging around tumblr!)